Background
Chase Blackwood has spent over twenty-five years designing large-scale systems for global companies. Today, he’s using that experience to create new systems that feel alive.
A veteran systems architect and developer, Chase founded Emergent Art: Heavy Industries on a simple principle: build things that last, inspire, and evolve. The studio approaches game development with the same discipline that defines great infrastructure — resilience and adaptability, the ability to grow and change without losing integrity. Each project is treated like a living organism: designed to evolve, to surprise, and to endure.
Our Vision
Emergent Art: Heavy Industries is working toward that future by designing persistent systems that reward collaboration, not control; exploration, not extraction. Our goal isn’t to make escapism — it’s to build new spaces for creativity, cooperation, and collective growth.
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Studio
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The studio is located slightly north of Lawrence, out in the country. In between coding, there is peace and quiet and plenty of nature to lose yourself in ... when necessary :)
Team

Chase Blackwood
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Rita Parker
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